Christ almighty, has it been that long since I last posted anything? Being made permanent and then getting my dream job in litigations has taken me out of the loop, even on my own site! Somehow though I’ve managed to log over 40 hours in this game despite overtime and working full time on top of that… I guess that says something about my social life or lack thereof, excuse me a moment while I pour myself a goblet of scotch while I tell you about the next instalment of the Elder Scrolls series.
Skyrim, set in northern Tamriel on the border with Cyrodiil: it is home to the Nords (Vikings) and rampaging dragons, typical fantasy fare you might be thinking to yourself, but no! It’s not about just that at all, it’s about messin’ with the set dressin’. What can you do in Skyrim, well just about anything you want – go mining for ores to make your own armor and wear it; hell, sell it for profit if you so choose. Want to become an alchemist and sell your potions? Feel free, there’s more than enough ingredients to find as well as the rarer variety to find in the many caves and nooks dotted around the immense landscape. Not since Daggerfall has there been a TES game that has given you the freedom to do this.
Sure, the hardcore TES fan could say that Morrowind and Oblivion did this, well to you I say one word: streamlined. It’s so accessible that you don’t need to plan out ahead of time. In Morrowind the interface was clunky and cumbersome making potion making a chore rather than something you’d actually want to do in a game and smithing wasn’t an option, you simply couldn’t make armour. More time would be spent failing to make potions than actually making them, not to mention running around with alchemy supplies weighed you down making it more difficult to actually get away during a hairier moment (if you’re an alchemist, chances are you’re not actually a honking great warrior in a clunky steel outfit). In Oblivion there was just no point to anything because exploration was a complete waste of time due to repetitious environments with no incentive to do anything other than the quests which were, it its defence, quite interesting.
Don’t get me wrong, I loved Morrowind to death and still go back every now and then to relive moments from the early 2000′s but going back now there was no denying its flaws, even for the time. Now I’m older, greyer, busier and more impatient I need something more streamlined but at the same time giving me the option to do what I want without needing to read several FAQs about making the perfect character, I can just do it.
The combat is awesome, way better than Morrowind (I don’t include earlier titles because they were DOS games made in 1994 and 1996 and worked well for the heavily modified Build Engine) and somewhat better than Oblivion with not much being changed in the interim other than a few additions such as epic death blows which always make me cringe when they happen because it looks pretty painful. Magic is also much more refined, allowing you to combine spells, hold a weapon and cast the spell and not to mention it’s pretty to look at when people spontaneously combus.
I’ve spent so much time screwing around and exploring that a lot of quests and story have passed me by so I’ll have to review that at a later date. Not too many flaws as yet that I’ve encountered but being a Bethesda game not renowned for its stable games (on PC) it does have the potential to lose points but since I’ve had only one odd crash I can’t really give it a strike against it.
Nerds rejoice: 9/10



